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Burning with Linux?

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Old Aug 18, 2004 | 02:27 PM
  #1  
Mesix's Avatar
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From: Aurora, CO
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Burning with Linux?

Are the resources available for PROM burning with linux?

That includes all software and hardware?

How about USB compatible?
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Old Aug 18, 2004 | 02:36 PM
  #2  
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not that i have come across. . . the usual respose from the developers runs along these lines :
"if you would like to pay me by the hour for porting out to unix - i would gladly spend the time. However, for the one or two people in the community its just not worth it when there are plenty of good windows emulators for mac and unix out there."

let us know if you do find anything available.

As far as the USB compatible -- thats merely as RS232 converter, more commonly a serial to USB port. Can be had in any computer store as cheap as a few bucks.
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Old Aug 18, 2004 | 02:45 PM
  #3  
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From: Aurora, CO
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WINE it is!
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Old Oct 15, 2004 | 09:38 AM
  #4  
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Any updates on this? Wondering if you've had any issues with your tuning software using a windows emulator on a linux platform. Thanks!!
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Old Oct 15, 2004 | 10:46 AM
  #5  
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I'm working on 2 projects right now.

1) Cross platform editing software. It's 50% done. If there are any C++ devels wanting to help, let me know. It uses wxWindows, so it will work on Linux, Unix, Mac OSX, Windows, Palm, etc.

2) AT29C256 burner that will interface through the serial port and probably use an AVR to do the actual programming. Very early stage and I doubt I'll have time before the new year to work on it. Since it goes through the serial port, it'll be easy to write programs for whatever platform you want... iPaqs, etc.
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Old Oct 16, 2004 | 06:58 PM
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Originally posted by AlexJH
I'm working on 2 projects right now.

1) Cross platform editing software. It's 50% done. If there are any C++ devels wanting to help, let me know. It uses wxWindows, so it will work on Linux, Unix, Mac OSX, Windows, Palm, etc.

2) AT29C256 burner that will interface through the serial port and probably use an AVR to do the actual programming. Very early stage and I doubt I'll have time before the new year to work on it. Since it goes through the serial port, it'll be easy to write programs for whatever platform you want... iPaqs, etc.
Depending on what you need done, I could lend a hand on the first.

I don't do GUI stuff, mainly backend, crunching, network coding.

-- Joe
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Old Oct 19, 2004 | 08:03 PM
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Originally posted by anesthes
Depending on what you need done, I could lend a hand on the first.

I don't do GUI stuff, mainly backend, crunching, network coding.

-- Joe
and I dont do backend programming, only GUI stuff -- all day, every day.

I'd think that a x-platform editing package would require a minimal amount of UI Design and packaging. Unless you were intending to tackle 3D charting and navigation.
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Old Oct 19, 2004 | 08:16 PM
  #8  
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From: SALEM, NH
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Axle/Gears: 3.89 9"
Originally posted by adambros
and I dont do backend programming, only GUI stuff -- all day, every day.

I'd think that a x-platform editing package would require a minimal amount of UI Design and packaging. Unless you were intending to tackle 3D charting and navigation.
Just an opinion .. X is crap.. What about frame buffer based interface?

-- Joe
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Old Oct 19, 2004 | 08:19 PM
  #9  
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lol --
that was X-platform as in cross-platform, NOT as in X-windoze.

I agree 100 %
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Old Oct 20, 2004 | 10:35 AM
  #10  
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Originally posted by adambros
and I dont do backend programming, only GUI stuff -- all day, every day.

I'd think that a x-platform editing package would require a minimal amount of UI Design and packaging. Unless you were intending to tackle 3D charting and navigation.
Ever worked with wxWindows? Even the 3d stuff should be fairly easy, since it has OpenGL hooks.

The way things are going, I'll probably do a v0.01 release in November.

Alex
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